论文标题
消化大象 - 互动生产质量路径的体验
Digesting the Elephant -- Experiences with Interactive Production Quality Path Tracing of the Moana Island Scene
论文作者
论文摘要
在过去的二十年中,新的算法和硬件开发已经使小型到适中场景的交互式射线追踪,并在科学可视化和游戏中发现了日益普及。但是,交互式射线追踪并未在制作胶片渲染的背景下被广泛探索,在这种情况下,由于模型的复杂性,并且从实际的角度来看,它们对更广泛的研究社区的不可用而提出了重大挑战。迪士尼莫阿纳岛(Disney Moana Island)现场的最新发布使社区可用来进行实验。在本文中,我们将该场景提出的挑战详细介绍了交互式射线示踪剂,以及我们采用并开发的解决方案通过完整的几何和阴影细节来启用场景的交互式路径追踪,目的是为其他研究人员提供洞察力和指导。
New algorithmic and hardware developments over the past two decades have enabled interactive ray tracing of small to modest sized scenes, and are finding growing popularity in scientific visualization and games. However, interactive ray tracing has not been as widely explored in the context of production film rendering, where challenges due to the complexity of the models and, from a practical standpoint, their unavailability to the wider research community, have posed significant challenges. The recent release of the Disney Moana Island Scene has made one such model available to the community for experimentation. In this paper, we detail the challenges posed by this scene to an interactive ray tracer, and the solutions we have employed and developed to enable interactive path tracing of the scene with full geometric and shading detail, with the goal of providing insight and guidance to other researchers.