论文标题
3D使用商品硬件增强现实有形用户界面
3D Augmented Reality Tangible User Interface using Commodity Hardware
论文作者
论文摘要
在过去的几年中,增强和虚拟现实(AR-VR)的新兴领域已经实现了巨大的增长。在AR系统中也非常流行的接口是有形接口或被动热接口。具体来说,用户可以使用物理对象的输入设备来操纵数字信息的接口。这项工作呈现出低成本的增强现实系统,其切实界面可提供真实世界和虚拟世界之间的相互作用。该系统实时估算小彩色球(输入设备)的3D位置,将其映射到3D虚拟世界,然后使用它来控制在移动设备中运行的AR应用程序。使用“输入”设备的3D位置,与2D输入设备相比,它可以实现更复杂的交互性。最后,我们提出了一种简单,快速和强大的算法,可以估计凸四边形的角落。所提出的算法适用于标记的快速注册,与艺术状态相比,该算法显着提高了性能。
During the last years, the emerging field of Augmented and Virtual Reality (AR-VR) has seen tremendous growth. An interface that has also become very popular for the AR systems is the tangible interface or passive-haptic interface. Specifically, an interface where users can manipulate digital information with input devices that are physical objects. This work presents a low cost Augmented Reality system with a tangible interface that offers interaction between the real and the virtual world. The system estimates in real-time the 3D position of a small colored ball (input device), it maps it to the 3D virtual world and then uses it to control the AR application that runs in a mobile device. Using the 3D position of our "input" device, it allows us to implement more complicated interactivity compared to a 2D input device. Finally, we present a simple, fast and robust algorithm that can estimate the corners of a convex quadrangle. The proposed algorithm is suitable for the fast registration of markers and significantly improves performance compared to the state of the art.