论文标题
触觉和视觉反馈对呼吸节奏和用户体验的影响
Impact of Tactile and Visual Feedback on Breathing Rhythm and User Experience in VR Exergaming
论文作者
论文摘要
将互连的可穿戴设备结合在一起,提供了有趣的机会,例如将Exergeming与虚拟教练增加,对体育活动执行的反馈或如何改善它们。呼吸节奏是一个特别有趣的生理维度,因为它容易且不引人注目,并且获得的数据可提供有关正确执行运动的有价值的见解,尤其是当实时分析以及其他移动数据时。在这项工作中,我们专注于室内划船,因为这是一项流行的运动,通常是独自完成的,没有广泛的说明。我们将视觉呼吸指示与触觉指示进行了比较,以便运动员在锻炼时保持正确,高效和健康的呼吸缓慢(BMS)。同样,测量了用户体验和对不同方式的接受。结果表明,纯粹的口头指示和纯粹的触觉反馈对BMS产生了积极和统计学上的显着影响,并且视觉反馈没有显着影响。有趣的是,主观评分表明,对视觉方式甚至对触觉反馈的厌恶非常偏爱,尽管客观上的性能从使用后者中受益最大。
Combining interconnected wearables provides fascinating opportunities like augmenting exergaming with virtual coaches, feedback on the execution of sports activities, or how to improve on them. Breathing rhythm is a particularly interesting physiological dimension since it is easy and unobtrusive to measure and gained data provide valuable insights regarding the correct execution of movements, especially when analyzed together with additional movement data in real-time. In this work, we focus on indoor rowing since it is a popular sport that's often done alone without extensive instructions. We compare a visual breathing indication with haptic guidance in order for athletes to maintain a correct, efficient, and healthy breathing-movement-synchronicity (BMS) while working out. Also, user experience and acceptance of the different modalities were measured. The results show a positive and statistically significant impact of purely verbal instructions and purely tactile feedback on BMS and no significant impact of visual feedback. Interestingly, the subjective ratings indicate a strong preference for the visual modality and even an aversion for the haptic feedback, although objectively the performance benefited most from using the latter.