论文标题

自动游戏设计的软件工程

Software Engineering For Automated Game Design

论文作者

Cook, Michael

论文摘要

随着我们开发更具辅助和自动化的游戏设计系统,应将这些系统集成到游戏开发工作流程以及可能需要多少适应性的问题变得越来越重要。在本文中,我们探讨了软件工程决策对自动游戏设计系统了解游戏代码库,生成新游戏代码并评估其工作的能力的影响。我们认为,可能需要一种新的软件工程方法,以使游戏开发人员完全受益于自动化游戏设计师。

As we develop more assistive and automated game design systems, the question of how these systems should be integrated into game development workflows, and how much adaptation may be required, becomes increasingly important. In this paper we explore the impact of software engineering decisions on the ability of an automated game design system to understand a game's codebase, generate new game code, and evaluate its work. We argue that a new approach to software engineering may be required in order for game developers to fully benefit from automated game designers.

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