论文标题

通过基础语言游戏研究新兴沟通的实用指南

A Practical Guide to Studying Emergent Communication through Grounded Language Games

论文作者

Nevens, Jens, Van Eecke, Paul, Beuls, Katrien

论文摘要

需要解决特定任务的代理商中如何出现有效,有效的沟通系统如何引起许多领域的研究人员的关注,包括人工智能,语言学和统计物理学。研究此问题的一种常见方法是进行多代理实验,其中一群代理人参与了一系列脚本化和以任务为导向的交流互动,称为“语言游戏”。虽然每个语言游戏通常由两个人口中的两个代理商演奏,但一系列游戏使人口可以在共享的通信系统上汇聚。建立一个实验,在该实验中,一个丰富的有关现实世界中出现的系统是一项主要企业,因为它需要各种软件组件来运行多代理实验,与传感器和执行器进行交互,以概念化和解释语义结构,并在这些语义结构和语言发言之间进行映射。本文的目的是双重的。一方面,它引入了一个高级机器人界面,该机器人界面扩展了Babel软件系统,首次提供了一个工具包,该工具包提供了灵活的模块,用于处理参与运行高级接地语言游戏实验的每个子任务。另一方面,它提供了一个实用指南,可以使用工具包实施此类实验,以接地的颜色命名游戏实验作为教学示例。

The question of how an effective and efficient communication system can emerge in a population of agents that need to solve a particular task attracts more and more attention from researchers in many fields, including artificial intelligence, linguistics and statistical physics. A common methodology for studying this question consists of carrying out multi-agent experiments in which a population of agents takes part in a series of scripted and task-oriented communicative interactions, called 'language games'. While each individual language game is typically played by two agents in the population, a large series of games allows the population to converge on a shared communication system. Setting up an experiment in which a rich system for communicating about the real world emerges is a major enterprise, as it requires a variety of software components for running multi-agent experiments, for interacting with sensors and actuators, for conceptualising and interpreting semantic structures, and for mapping between these semantic structures and linguistic utterances. The aim of this paper is twofold. On the one hand, it introduces a high-level robot interface that extends the Babel software system, presenting for the first time a toolkit that provides flexible modules for dealing with each subtask involved in running advanced grounded language game experiments. On the other hand, it provides a practical guide to using the toolkit for implementing such experiments, taking a grounded colour naming game experiment as a didactic example.

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