论文标题

数据驱动的游戏开发:道德考虑因素

Data-Driven Game Development: Ethical Considerations

论文作者

El-Nasr, Magy Seif, Kleinman, Erica

论文摘要

近年来,游戏行业使用数据分析和玩家建模来为设计决策提供了重要的发展。数据驱动的技术是有益的,因为它们允许大规模研究玩家行为,使其非常适用于现代数字游戏开发。但是,随着朝着数据驱动决策的这一举动,许多道德问题引起了很多道德问题。以前的玩家建模以及机器学习领域的工作以及由于数据或算法偏见或缺乏特定组的数据而存在算法决策可能存在缺陷的几种方式。此外,黑匣子算法由于缺乏基于数据而开发的结果或模型的透明度而造成了信任问题,需要对结果盲目信仰。在该职位论文中,我们讨论了影响开发周期中游戏数据使用的几个因素。除了以前的工作提出的问题外,我们还提出了算法的问题,因为它们无法推理影响玩家决策的情境因素,因此在结果模型中将某些玩家群体和缺陷边缘化。此外,我们概述了一些旨在解决这些问题并确定有关道德和游戏数据科学的开放问题的工作。

In recent years, the games industry has made a major move towards data-driven development, using data analytics and player modeling to inform design decisions. Data-driven techniques are beneficial as they allow for the study of player behavior at scale, making them very applicable to modern digital game development. However, with this move towards data driven decision-making comes a number of ethical concerns. Previous work in player modeling as well as work in the fields of AI and machine learning have demonstrated several ways in which algorithmic decision-making can be flawed due to data or algorithmic bias or lack of data from specific groups. Further, black box algorithms create a trust problem due to lack of interpretability and transparency of the results or models developed based on the data, requiring blind faith in the results. In this position paper, we discuss several factors affecting the use of game data in the development cycle. In addition to issues raised by previous work, we also raise issues with algorithms marginalizing certain player groups and flaws in the resulting models due to their inability to reason about situational factors affecting players' decisions. Further, we outline some work that seeks to address these problems and identify some open problems concerning ethics and game data science.

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