论文标题
原子能随时间游戏的流量
Atomic Splittable Flow Over Time Games
论文作者
论文摘要
在原子能游戏中可分解的流程中,许多玩家有限地通过网络进行动态路线,其中边缘配备了运输时间,指定了遍历时间,并且具有能力,从而限制了流速。由同一玩家控制的无限小流粒子以播放器的来源达到恒定速率,并且玩家的目标是最大化在给定时间范围内到达播放器目的地的流量。因此,确定性排队模型所描述的流动动力学,即不同玩家的流程完美融合,但是过多的流动必须在瓶颈前的排队中等待。为了确定此类游戏中的NASH平衡,主要的挑战是考虑适合玩家策略的定义,这些定义取决于玩家在整个游戏中获得的信息水平。对于最有限的版本,玩家根本没有收到有关网络状态的信息,我们可以证明一般没有NASH均衡,甚至对于只有两个边缘的网络也不是。但是,如果随着时间的推移提供当前的边缘拥塞,玩家可以动态地采用其路线选择。我们表明,随着时间的流逝,这些策略的概况总是会导致独特的可行流程。因此,那些随着时间的时间游戏的原子分解流量是明确的。对于并行边缘网络,纳什平衡存在,及时到达的总流量等于随时间的最大流量值,导致无政府状态的价格为1。
In an atomic splittable flow over time game, finitely many players route flow dynamically through a network, in which edges are equipped with transit times, specifying the traversing time, and with capacities, restricting flow rates. Infinitesimally small flow particles controlled by the same player arrive at a constant rate at the player's origin and the player's goal is to maximize the flow volume that arrives at the player's destination within a given time horizon. Hereby, the flow dynamics described by the deterministic queuing model, i.e., flow of different players merges perfectly, but excessive flow has to wait in a queue in front of the bottle-neck. In order to determine Nash equilibria in such games, the main challenge is to consider suitable definitions for the players' strategies, which depend on the level of information the players receive throughout the game. For the most restricted version, in which the players receive no information on the network state at all, we can show that there is no Nash equilibrium in general, not even for networks with only two edges. However, if the current edge congestions are provided over time, the players can adopt their route choices dynamically. We show that a profile of those strategies always lead to a unique feasible flow over time. Hence, those atomic splittable flow over time games are well-defined. For parallel-edge networks Nash equilibria exists and the total flow arriving in time equals the value of a maximum flow over time leading to a price of anarchy of 1.