论文标题
全息3D近眼显示的大型Huygens Metasurfaces
Large-scale Huygens metasurfaces for holographic 3D near-eye displays
论文作者
论文摘要
新颖的展示技术旨在为用户提供日益沉浸式的体验。在这方面,生成具有高分辨率和连续深度的三维(3D)场景是一个长期追求的梦,可以与现实世界叠加。但是,当前尝试这样做的尝试未能提供真正的3D信息,或者是一个较大的观看区域和角度,从而极大地限制了用户沉浸。在这里,我们报告了有关此问题的概念验证解决方案,并实现紧凑的全息3D近眼显示屏,大型出口学生为10mm x 8.66mm。 3D图像是由具有大型(> 10^8)像素计数和亚波长像素的高度透明的Huygens MetaSurface全息图产生的,该像素是通过300 mm玻璃瓦金翼机上的深硫化物浸入光刻图制成的。我们在实验上展示了高质量的虚拟3D场景,具有约50k的活动数据点,连续的深度范围从0.5m到2M,覆盖了现实世界,并很容易被Naked Eye观看。为此,我们介绍了一种新的设计方法,用于近眼显示器,从本质上讲,它能够提供视差和住宿线索,从根本上解决了当前商业3D显示器中存在的Gergence-Accorposportation冲突。
Novel display technologies aim at providing the users with increasingly immersive experiences. In this regard, it is a long-sought dream to generate three-dimensional (3D) scenes with high resolution and continuous depth, which can be overlaid with the real world. Current attempts to do so, however, fail in providing either truly 3D information, or a large viewing area and angle, strongly limiting the user immersion. Here, we report a proof-of-concept solution for this problem, and realize a compact holographic 3D near-eye display with a large exit pupil of 10mm x 8.66mm. The 3D image is generated from a highly transparent Huygens metasurface hologram with large (>10^8) pixel count and subwavelength pixels, fabricated via deep-ultraviolet immersion photolithography on 300 mm glass wafers. We experimentally demonstrate high quality virtual 3D scenes with ~50k active data points and continuous depth ranging from 0.5m to 2m, overlaid with the real world and easily viewed by naked eye. To do so, we introduce a new design method for holographic near-eye displays that, inherently, is able to provide both parallax and accommodation cues, fundamentally solving the vergence-accommodation conflict that exists in current commercial 3D displays.