论文标题
游戏的应用机器学习:研究生院课程
Applied Machine Learning for Games: A Graduate School Course
论文作者
论文摘要
游戏行业正在进入一个时代,在该时代,旧式游戏发动机被重新设计的系统替换为嵌入式机器学习技术,用于操作,分析和理解游戏。在本文中,我们描述了我们的机器学习课程,专为有兴趣将深度学习和强化学习进展的研究生设计用于游戏。本课程是建立研究生院跨学科合作的桥梁,并且不需要事先设计或建造游戏的经验。参加此课程的研究生应用机器学习技术的不同领域,例如计算机视觉,自然语言处理,计算机图形,人类计算机互动,机器人技术和数据分析,以解决游戏中的开放挑战。学生项目涵盖了诸如游戏基准环境和竞赛中的AI机器人之类的用例,了解游戏中的人类决策模式,并创建智能的不播放角色或环境以促进引人入胜的游戏玩法。项目演示可以帮助学生开放行业职业,目标出版物或为未来产品的基础奠定基础。我们的学生在应用最先进的机器学习技术来解决游戏中的现实生活问题方面获得了实践经验。
The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In this paper, we describe our machine learning course designed for graduate students interested in applying recent advances of deep learning and reinforcement learning towards gaming. This course serves as a bridge to foster interdisciplinary collaboration among graduate schools and does not require prior experience designing or building games. Graduate students enrolled in this course apply different fields of machine learning techniques such as computer vision, natural language processing, computer graphics, human computer interaction, robotics and data analysis to solve open challenges in gaming. Student projects cover use-cases such as training AI-bots in gaming benchmark environments and competitions, understanding human decision patterns in gaming, and creating intelligent non-playable characters or environments to foster engaging gameplay. Projects demos can help students open doors for an industry career, aim for publications, or lay the foundations of a future product. Our students gained hands-on experience in applying state of the art machine learning techniques to solve real-life problems in gaming.