论文标题
游戏玩家的私人网络的机器学习预测
Machine Learning Prediction of Gamer's Private Networks
论文作者
论文摘要
游戏玩家的专用网络(GPN)是由WTFAST创建的客户/服务器技术,旨在使在线游戏的网络性能更快,更可靠。 GPN的使用中英里服务器和专有算法可以更好地将在线视频游戏玩家连接到跨区域网络的游戏服务器。在线游戏是一个巨大的娱乐市场,网络延迟是玩家竞争优势的关键方面。该市场意味着不同的竞争公司实施了许多不同的网络体系结构方法,并且这些体系结构正在不断发展。因此,确保WTFAST的客户与他们希望玩的在线游戏之间的最佳连接是一个非常困难的问题。使用机器学习,我们分析了从GPN连接的历史网络数据,以探索网络潜伏期预测的可行性,这是优化的关键部分。我们的下一步将是从GPN Minecraft服务器和机器人那里收集实时数据(包括客户端/服务器负载,数据包和端口信息以及特定的游戏状态信息)。我们将在增强学习模型中使用此信息,以及有关更改客户和服务器配置的延迟以获得最佳网络性能的预测。这些研究和实验将提高GPN系统的服务质量和可靠性。
The Gamer's Private Network (GPN) is a client/server technology created by WTFast for making the network performance of online games faster and more reliable. GPN s use middle-mile servers and proprietary algorithms to better connect online video-game players to their game's servers across a wide-area network. Online games are a massive entertainment market and network latency is a key aspect of a player's competitive edge. This market means many different approaches to network architecture are implemented by different competing companies and that those architectures are constantly evolving. Ensuring the optimal connection between a client of WTFast and the online game they wish to play is thus an incredibly difficult problem to automate. Using machine learning, we analyzed historical network data from GPN connections to explore the feasibility of network latency prediction which is a key part of optimization. Our next step will be to collect live data (including client/server load, packet and port information and specific game state information) from GPN Minecraft servers and bots. We will use this information in a Reinforcement Learning model along with predictions about latency to alter the clients' and servers' configurations for optimal network performance. These investigations and experiments will improve the quality of service and reliability of GPN systems.