论文标题

云游戏的网络分析:Stadia,Geforce Now和PSNOW

A network analysis on cloud gaming: Stadia, GeForce Now and PSNow

论文作者

Di Domenico, Andrea, Perna, Gianluca, Trevisan, Martino, Vassio, Luca, Giordano, Danilo

论文摘要

云游戏是一种新的服务,有望彻底改变视频游戏市场。它允许用户在使用远程服务器进行实际执行时使用基本设备播放电子游戏。多媒体内容通过从服务器到用户的网络流传输。这项服务需要低潜伏期和较大的带宽,才能在低响应时间和高清视频中正常工作。三家领先的科技公司(Google,Sony和Nvidia)用自己的产品进入了这个市场,以及Microsoft和Amazon等其他产品,正计划在不久的将来推出自己的平台。但是,这些公司迄今为止发布了有关其云游戏操作以及如何利用网络的信息。在这项工作中,我们从网络的角度研究了这些新的云游戏服务。在不同的应用程序设置和3个云游戏服务的网络条件下,我们收集了200多个数据包轨迹,即Google的Stadia,现在来自NVIDIA的GeForce和Sony的PS。我们分析了就业协议及其在网络上施加的工作量。我们发现GeForce现在和Stadia使用RTP协议来流式传输多媒体内容,后者依赖于标准的WEBRTC API。它们会导致带宽渴望,并最多可消耗45 mbit/s,具体取决于网络和视频质量。 PS现在仅使用无证件协议,并且永远不会超过13 mbit/s。

Cloud gaming is a new class of services that promises to revolutionize the videogame market. It allows the user to play a videogame with basic equipment while using a remote server for the actual execution. The multimedia content is streamed through the network from the server to the user. This service requires low latency and a large bandwidth to work properly with low response time and high-definition video. Three of the leading tech companies, (Google, Sony and NVIDIA) entered this market with their own products, and others, like Microsoft and Amazon, are planning to launch their own platforms in the near future. However, these companies released so far little information about their cloud gaming operation and how they utilize the network. In this work, we study these new cloud gaming services from the network point of view. We collect more than 200 packet traces under different application settings and network conditions for 3 cloud gaming services, namely Stadia from Google, GeForce Now from NVIDIA and PS Now from Sony. We analyze the employed protocols and the workload they impose on the network. We find that GeForce Now and Stadia use the RTP protocol to stream the multimedia content, with the latter relying on the standard WebRTC APIs. They result in bandwidth-hungry and consume up to 45 Mbit/s, depending on the network and video quality. PS Now instead uses only undocumented protocols and never exceeds 13 Mbit/s.

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