论文标题

注意差距:一个指导在行为改变过程中使用沉浸式技术的框架(行为)

Mind the Gap: A Framework (BehaveFIT) Guiding The Use of Immersive Technologies in Behavior Change Processes

论文作者

Wienrich, Carolin, Döllinger, Nina Ines, Hein, Rebecca

论文摘要

支持行为变化过程的辅助技术的设计和评估已成为一般人类计算机互动研究领域的重要主题,尤其是沉浸式干预技术领域。行为改变技术和干预措施的机制和成功在心理学领域得到了广泛的研究。但是,将这些心理学发现适应沉浸式技术的背景并不总是那么容易。缺乏理论基础也导致缺乏关于为什么以及如何支持行为改变过程的解释。 (1)通过(2)提出了一个可理解的分类和对心理障碍和沉浸式特征的凝结,通过(2)提出一个映射,表明沉浸式技术和如何帮助克服障碍,最终通过(3)提出基于结构性的方法来促进障碍的方法,以表明为什么要帮助障碍,以表明为什么要促进结构性的方法,该方法是为了促进结构性的,理论是基于理论,该方法是为了促进结构性的,理论是基于理论,该方法是为了促进结构性的,理论是基于理论的,这是(2)提出一个基于理论,理论的方法是为了克服障碍,并表明如何帮助克服障碍,并表明如何帮助障碍,以表明为什么要帮助障碍,以表明为什么要帮助壁垒,以表明为什么要促进结构性的障碍。这三个步骤解释了如何使用行为,并包括指导问题和每个步骤的一个示例。因此,本文为沉浸式干预设计和评估有助于指导,表明身临其境的干预措施支持行为改变过程,并解释和预测“为什么”和“为什么”以及“如何”沉浸式干预措施可以弥合意向行为差距。

The design and evaluation of assisting technologies to support behavior change processes have become an essential topic within the field of human-computer interaction research in general and the field of immersive intervention technologies in particular. The mechanisms and success of behavior change techniques and interventions are broadly investigated in the field of psychology. However, it is not always easy to adapt these psychological findings to the context of immersive technologies. The lack of theoretical foundation also leads to a lack of explanation as to why and how immersive interventions support behavior change processes. The Behavioral Framework for immersive Technologies (BehaveFIT) addresses this lack by (1) presenting an intelligible categorization and condensation of psychological barriers and immersive features, by (2) suggesting a mapping that shows why and how immersive technologies can help to overcome barriers, and finally by (3) proposing a generic prediction path that enables a structured, theory-based approach to the development and evaluation of immersive interventions. These three steps explain how BehaveFIT can be used, and include guiding questions and one example for each step. Thus, the present paper contributes to guidance for immersive intervention design and evaluation, showing that immersive interventions support behavior change processes and explain and predict 'why' and 'how' immersive interventions can bridge the intention-behavior-gap.

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