论文标题

估计基于订阅的流服务对游戏机需求的影响

Estimating The Effect Of Subscription based Streaming Services On The Demand For Game Consoles

论文作者

Chan, Tung Yu Marco, Zhang, Yue, Yeung, Tsun Yi

论文摘要

在本文中,我们试图估算实施基于订阅的流服务对相关游戏机需求的影响。我们通过应用Berry(1994)提出的BLP需求估计模型来做到这一点。这会导致线性需求规范,可以使用常规识别方法(例如仪器变量估计和固定效应模型)来识别。我们发现,鉴于我们的数据集,两阶段最小二乘(2SL)回归为我们提供了令人信服的估计,基于订阅的流媒体服务确实对互补商品一般原则提出的游戏控制台的需求具有积极影响。

In this paper, we attempt to estimate the effect of the implementation of subscription-based streaming services on the demand of the associated game consoles. We do this by applying the BLP demand estimation model proposed by Berry (1994). This results in a linear demand specification which can be identified using conventional identification methods such as instrumental variables estimation and fixed-effects models. We find that given our dataset, the two-stage least squares (2SLS) regression provides us with convincing estimates that subscription-based streaming services does have a positive effect on the demand of game consoles as proposed by the general principle of complementary goods.

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