论文标题
虚拟房间大小和物体对重定向步行的相对翻译增益阈值的影响
Effects of Virtual Room Size and Objects on Relative Translation Gain Thresholds in Redirected Walking
论文作者
论文摘要
本文研究了虚拟空间和内部对象的大小如何影响相对翻译的阈值范围,这是一种重定向的步行(RDW)技术,可将用户在虚拟空间中以不同比率缩放以达到宽度和深度。尽管以前的研究声称,由于虚拟范围的位置,虚拟房间的大小会影响相对翻译的增益阈值,但需要进行其他研究来通过虚拟现实(VR)中的视觉感知方法来探索这一假设。我们估计由三个房间尺寸和存在的虚拟物体(3 x 2)配置的六个空间条件下的相对翻译增益阈值,这些空间条件是根据眼睛凝视和正向凝视之间的不同角度(AOD)设置的。结果表明,大小和虚拟物体都显着影响阈值范围,在大尺寸状态和带有带有的条件下它更大。这表明可以通过构建一个可感知的虚拟移动空间来进一步增加相对翻译增益的效果,该虚拟可移动空间甚至比调整后的虚拟可移动空间并将对象放入其中更大。我们的研究可以应用于在同步的异质空间中调节虚拟空间,而无需坐标失真,可以利用真实和虚拟物体来创建逼真的相互空间。
This paper investigates how the size of virtual space and objects within it affect the threshold range of relative translation gains, a Redirected Walking (RDW) technique that scales the user's movement in virtual space in different ratios for the width and depth. While previous studies assert that a virtual room's size affects relative translation gain thresholds on account of the virtual horizon's location, additional research is needed to explore this assumption through a structured approach to visual perception in Virtual Reality (VR). We estimate the relative translation gain thresholds in six spatial conditions configured by three room sizes and the presence of virtual objects (3 X 2), which were set according to differing Angles of Declination (AoDs) between eye-gaze and the forward-gaze. Results show that both size and virtual objects significantly affect the threshold range, it being greater in the large-sized condition and furnished condition. This indicates that the effect of relative translation gains can be further increased by constructing a perceived virtual movable space that is even larger than the adjusted virtual movable space and placing objects in it. Our study can be applied to adjust virtual spaces in synchronizing heterogeneous spaces without coordinate distortion where real and virtual objects can be leveraged to create realistic mutual spaces.