论文标题

软件工程教育中的虚拟现实应用:系统评价

Virtual Reality Applications in Software Engineering Education: A Systematic Review

论文作者

de Andrade, Gustavo Vargas, Gomes, André Luiz Cordeiro, Hoinoski, Felipe Rohr, Ferreira, Marília Guterres, Schoeffel, Pablo, Vahldick, Adilson

论文摘要

需求工程(RE)是一个软件工程(SE),用于定义,记录和维护问题的要求。它是SE最复杂的过程之一,因为它解决了客户与开发人员之间的关系。重新学习可能对大多数学生来说可能是抽象而复杂的,因为其中许多人无法可视化直接应用的主题。通过技术的发展,虚拟现实(VR)硬件变得越来越容易访问,并且在教育中使用它并不罕见。很少的研究和系统研究解释了SE和VR之间的整合,甚至RE和VR之间的整合较少。因此,这项系统的综述建议选择和介绍将使用VR应用使用来教授SE和RE概念的研究。我们选择了九项研究,以包括在这篇评论中。尽管缺乏解决该主题的文章,但这项研究的结果表明,使用VR技术来学习SE仍然非常开创性。这些项目基本上基于可视化。缺乏建立建模工件的任务,以及与利益相关者和其他软件工程师的互动。还需要考虑学习任务和教师对学生进步的监视。

Requirement Engineering (RE) is a Software Engineering (SE) process of defining, documenting, and maintaining the requirements from a problem. It is one of the most complex processes of SE because it addresses the relation between customer and developer. RE learning may be abstract and complex for most students because many of them cannot visualize the subject directly applied. Through the advancement of technology, Virtual Reality (VR) hardware is becoming increasingly more accessible, and it is not rare to use it in education. Little research and systematic studies explain the integration between SE and VR, and even less between RE and VR. Hence, this systematic review proposes to select and present studies that relate the use of VR applications to teach SE and RE concepts. We selected nine studies to include in this review. Despite the lack of articles addressing the topic, the results from this study showed that the use of VR technologies for learning SE is still very seminal. The projects based essentially on visualization. There are lack of tasks to build modeling artifacts, and also interaction with stakeholders and other software engineers. Learning tasks and the monitoring of students' progress by teachers also need to be considered.

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