论文标题

关于游戏开发中软技能的坚硬真相

The Hard Truth about Soft Skills in Game Development

论文作者

Kenwright, Benjamin

论文摘要

本文在教学和发展游戏行业的能力时,探讨了硬技能和软技能在学术界的价值和可测量影响。当我们讨论时,每个人参与该主题都会直接影响他们的表现。这受其“软”技能水平的影响。成功掌握软技能的学生通常会对主题有更大的了解和满意度(能够看到材料的潜在异质性质)。由于柔和而艰苦的技能不仅可以帮助个人实现自己的目标(资格),因此他们也改变了心态。虽然掌握硬技能和软技能很重要,但通常是当我们谈论教育质量(用于游戏开发)时;该措施更多地是针对定量措施和评估(这并不总是与软技能相处得很好)。在这个数字时代,“人们”是视频游戏开发的核心,这很容易忘记。不仅仅是“代码”和“技术”。如果毕业生要在游戏行业取得成功,那么硬技能和双重技巧之间存在复杂的关系,而双重的重要性至关重要。

This article explores the value and measurable effects of hard and soft skills in academia when teaching and developing abilities for the game industry. As we discuss, each individuals engagement with the subject directly impacts their performance; which is influenced by their 'soft' skill level. Students that succeed in mastering soft skills earlier on typically have a greater understanding and satisfaction of the subject (able to see the underlying heterogeneous nature of the material). As soft and hard skill don't just help individuals achieve their goals (qualifications), they also change their mindset. While it is important to master both hard and soft skills, often when we talk about the quality of education (for game development); the measure is more towards quantitative measures and assessments (which don't always sit well with soft skills). As it is easy to forget, in this digital age, that 'people' are at the heart of video game development. Not just about 'code' and 'technologies'. There exists a complex relationship between hard and soft skills and their dual importance is crucial if graduates are to succeed in the game industry.

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