论文标题
听觉反馈使在虚拟现实中行走更容易访问
Auditory Feedback to Make Walking in Virtual Reality More Accessible
论文作者
论文摘要
这项研究的目的是调查几种听觉反馈方式对步态(即步行模式)在虚拟现实(VR)中的影响。先前的研究证实了VR用户的步态障碍是VR可用性的主要障碍之一。但是,已经进行了最少的研究来减轻此问题。我们招募了39名参与者(流动性障碍:18,没有移动性障碍:21),他们在现实世界中完成了定时的步行任务,并在具有不同类型的听觉反馈的VR环境中完成了相同的任务。受试者内的结果表明,与两组患有和没有移动性障碍的参与者的VR相比,VR中的每个听觉状况都显着提高了步态性能(P <.001)。此外,与两组参与者的其他听觉条件相比,空间音频显着提高了步态性能(P <.001)。这项研究可能有助于使有或没有移动性障碍的人更容易进入VR。
The objective of this study is to investigate the impact of several auditory feedback modalities on gait (i.e., walking patterns) in virtual reality (VR). Prior research has substantiated gait disturbances in VR users as one of the primary obstacles to VR usability. However, minimal research has been done to mitigate this issue. We recruited 39 participants (with mobility impairments: 18, without mobility impairments: 21) who completed timed walking tasks in a real-world environment and the same tasks in a VR environment with various types of auditory feedback. Within-subject results showed that each auditory condition significantly improved gait performance while in VR (p < .001) compared to the no auditory condition in VR for both groups of participants with and without mobility impairments. Moreover, spatial audio improved gait performance significantly (p < .001) compared to other auditory conditions for both groups of participants. This research could help to make walking in VR more accessible for people with and without mobility impairments.