论文标题
使用增强现实和Carcassonne,在多人游戏环境中朝着情境意识和关注指导
Towards Situation Awareness and Attention Guidance in a Multiplayer Environment using Augmented Reality and Carcassonne
论文作者
论文摘要
增强现实(AR)游戏是一个丰富的环境,用于研究和测试提供微妙的用户指导和培训的计算系统。在特定的计算机系统中,旨在增强用户状况意识的计算机系统受益于AR耳机中可用的传感器和计算能力范围。在这篇正在进行的论文中,我们提出了一个新的环境,以研究状况意识和注意力指导(SAAG):棋盘游戏Carcassonne的增强现实版本。我们还介绍了生产SAAG管道的最初工作,包括创建游戏状态编码,游戏玩法AI的开发和培训以及情况建模和凝视跟踪系统的设计。
Augmented reality (AR) games are a rich environment for researching and testing computational systems that provide subtle user guidance and training. In particular computer systems that aim to augment a user's situation awareness benefit from the range of sensors and computing power available in AR headsets. In this work-in-progress paper, we present a new environment for research into situation awareness and attention guidance (SAAG): an augmented reality version of the board game Carcassonne. We also present our initial work in producing a SAAG pipeline, including the creation of game state encodings, the development and training of a gameplay AI, and the design of situation modelling and gaze tracking systems.