论文标题

混合现实的全身视频的全身自由:从E2E系统到用户研究

Full Body Video-Based Self-Avatars for Mixed Reality: from E2E System to User Study

论文作者

Morin, Diego Gonzalez, Gonzalez-Sosa, Ester, Perez, Pablo, Villegas, Alvaro

论文摘要

在这项工作中,我们通过混合现实(MR)应用中的视频传球来探索自幻想的创建。我们介绍我们的端到端系统,包括:在商用头部安装显示器(HMD),基于深度学习的实时EgoCentric人体细分算法以及我们优化的卸载体系结构上的自定义MR Video Pass-trogh实现,以与HMD通信分段服务器。为了验证这项技术,我们设计了一种沉浸式的VR体验,用户必须在活动的火山火山口中穿过狭窄的瓷砖路径。这项研究是在三个身体表示条件下进行的:虚拟手,带有颜色的全身分段的视频传递以及深度学习全身分割的视频通行。这种身临其境的经历由30名女性和28名男性进行。据我们所知,这是第一个旨在评估基于视频的自我avatars来代表用户在MR场景中的用户研究。结果表明,不同身体表示在存在方面没有显着差异,虚拟手和全身表示之间的某些实施方案中等改善。视觉质量结果表明,从全身感知和整体分割质量方面,深度学习算法的结果更好。我们提供了一些关于使用基于视频的自我幻想的讨论,以及对评估方法的一些思考。提出的E2E解决方案处于最新技术状态的边界,因此在达到成熟之前,仍有改进的空间。但是,该溶液是新型MR分布式溶液的关键起点。

In this work we explore the creation of self-avatars through video pass-through in Mixed Reality (MR) applications. We present our end-to-end system, including: custom MR video pass-through implementation on a commercial head mounted display (HMD), our deep learning-based real-time egocentric body segmentation algorithm, and our optimized offloading architecture, to communicate the segmentation server with the HMD. To validate this technology, we designed an immersive VR experience where the user has to walk through a narrow tiles path over an active volcano crater. The study was performed under three body representation conditions: virtual hands, video pass-through with color-based full-body segmentation and video pass-through with deep learning full-body segmentation. This immersive experience was carried out by 30 women and 28 men. To the best of our knowledge, this is the first user study focused on evaluating video-based self-avatars to represent the user in a MR scene. Results showed no significant differences between the different body representations in terms of presence, with moderate improvements in some Embodiment components between the virtual hands and full-body representations. Visual Quality results showed better results from the deep-learning algorithms in terms of the whole body perception and overall segmentation quality. We provide some discussion regarding the use of video-based self-avatars, and some reflections on the evaluation methodology. The proposed E2E solution is in the boundary of the state of the art, so there is still room for improvement before it reaches maturity. However, this solution serves as a crucial starting point for novel MR distributed solutions.

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