论文标题
Shapes2toon:从简单几何形状产生卡通字符
Shapes2Toon: Generating Cartoon Characters from Simple Geometric Shapes
论文作者
论文摘要
漫画是我们娱乐文化的重要组成部分。尽管绘画并非每个人都适合所有人,但使用基本几何原始图的布置来创建它,该基本几何原始原始词近似该角色是艺术中相当频繁的技术。这种技术背后的关键动机是,人体以及卡通人物都可以分为各种基本的几何原始素。有许多教程可用,这些教程可证明如何使用适当的基本形状安排来绘制数字,从而帮助我们创建卡通人物。在教他们如何绘制漫画方面,这项技术对儿童非常有益。在本文中,我们开发了一种工具-Shape2toon-,该工具旨在通过使用结合几何原语(即圆圈)的生成对抗网络来自动化这种方法,并根据给定的近似值生成卡通人物(即米奇鼠标)。为此,我们创建了一个几何代表卡通字符的数据集。我们在数据集上应用图像到图像翻译技术,并在本文中报告结果。实验结果表明,我们的系统可以从几何形状的输入布局中生成卡通字符。此外,我们演示了一种基于网络的工具,这是我们工作的实际含义。
Cartoons are an important part of our entertainment culture. Though drawing a cartoon is not for everyone, creating it using an arrangement of basic geometric primitives that approximates that character is a fairly frequent technique in art. The key motivation behind this technique is that human bodies - as well as cartoon figures - can be split down into various basic geometric primitives. Numerous tutorials are available that demonstrate how to draw figures using an appropriate arrangement of fundamental shapes, thus assisting us in creating cartoon characters. This technique is very beneficial for children in terms of teaching them how to draw cartoons. In this paper, we develop a tool - shape2toon - that aims to automate this approach by utilizing a generative adversarial network which combines geometric primitives (i.e. circles) and generate a cartoon figure (i.e. Mickey Mouse) depending on the given approximation. For this purpose, we created a dataset of geometrically represented cartoon characters. We apply an image-to-image translation technique on our dataset and report the results in this paper. The experimental results show that our system can generate cartoon characters from input layout of geometric shapes. In addition, we demonstrate a web-based tool as a practical implication of our work.