论文标题
神经体积搅拌机:基于计算的物理面部搅拌机
Neural Volumetric Blendshapes: Computationally Efficient Physics-Based Facial Blendshapes
论文作者
论文摘要
计算薄弱的系统和苛刻的图形应用仍然主要取决于面部动画的线性搅拌机。可以通过使用基于物理的动画模型来避免随附的工件,例如自我交流,体积损失或缺少软组织弹性。但是,实施并需要巨大的计算工作是繁琐的。我们提出了神经容量的混合形态,即即使在消费级CPU上,基于物理学的仿真的优势也将基于物理模拟的优势与实时运行相结合的方法。为此,我们提出了一个神经网络,该神经网络有效地近似于涉及的体积模拟,并在人类身份和面部表情中概括。我们的方法可以在任何线性混合形状系统的顶部使用,因此可以直接部署。此外,在最小设置中,它仅需要单个中性面部网格作为输入。除了网络的设计外,我们还引入了一条管道,以挑战解剖学和身体上合理的培训数据。管道的一部分是一种新型的杂化回归器,在避免交叉点的同时,将头骨密集地定位在皮肤表面。在这项工作中评估了数据生成管道的所有部分的保真度以及网络的准确性和效率。出版后,将发布训练有素的模型和相关代码。
Computationally weak systems and demanding graphical applications are still mostly dependent on linear blendshapes for facial animations. The accompanying artifacts such as self-intersections, loss of volume, or missing soft tissue elasticity can be avoided by using physics-based animation models. However, these are cumbersome to implement and require immense computational effort. We propose neural volumetric blendshapes, an approach that combines the advantages of physics-based simulations with realtime runtimes even on consumer-grade CPUs. To this end, we present a neural network that efficiently approximates the involved volumetric simulations and generalizes across human identities as well as facial expressions. Our approach can be used on top of any linear blendshape system and, hence, can be deployed straightforwardly. Furthermore, it only requires a single neutral face mesh as input in the minimal setting. Along with the design of the network, we introduce a pipeline for the challenging creation of anatomically and physically plausible training data. Part of the pipeline is a novel hybrid regressor that densely positions a skull within a skin surface while avoiding intersections. The fidelity of all parts of the data generation pipeline as well as the accuracy and efficiency of the network are evaluated in this work. Upon publication, the trained models and associated code will be released.